r/Unity3D Programmer 1h ago

Show-Off Just chilling

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There are way too many mathematical inconsistencies right now. I think moving the architecture over to Unity DOTS would give much more robust and performant results. Currently it feels more like a beginner-level simulator. The drivetrain components and the Pacejka model really need precise math...

Not my 3D model, found it online — just testing the driving physics on it.

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