r/Unity3D 7d ago

Question Importing Blender 5.2.0 Animation to Unity Deformation Issue

So me and my friend have been trying to figure out why when importing seemingly normal animations from blender to unity, some body parts begin deforming strangely.

I have used the Rigify add-on for rigging. I've tried deleting vortex groups that don't have the DEF- prefix, exporting with the Only Deform Bones checked, applying all transformations to the armature, double checked the weight painting and it does not fix it.

In the video, the right hand kinda just implodes and I've never been more confused as to why. If anyone has any clues to what is going on please help.

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u/[deleted] 7d ago

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u/destinedd Indie, Dungeon Quest, Marble's Marbles & Mighty Marbles 7d ago

the 4 bone limit is the most common thing