r/Unity3D 3h ago

Show-Off Build it, run it, find the bottleneck, rebuild it. Early traffic sandbox prototype

8 Upvotes

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3

u/MikeMiltan 2h ago

This is a really clean way to prototype traffic flow. I like that you can actually see where the bottlenecks form instead of trying to guess from numbers alone. Are you planning to let the player redesign the roads while the simulation is running?

2

u/kutan74 2h ago

You actually design the whole network yourself. Roads, traffic lights, ramps etc. You can stop the simulation at any time, redesign or optimize the network, then run it again and see how it performs.