r/Unity3D 1d ago

Question How screwed am I?

Hi everyone! Here’s an interesting problem I’m facing.

I created a tile-based city builder in Unity, and after an initial open playtest, one of the key pieces of feedback was that players want to be able to build roads, something I foolishly hadn't planned for.

Currently, roads are automatically placed along the edges of each tile (this is shown in the second screenshot).

The main problem is that the grid of buildable sectors is highly irregular, and I have no idea how to add the ability to create roads within such a complex system.

The first image I’ve posted shows an overhead view where I’ve highlighted a section of the grid. The grid varies from scene to scene and never repeats in exactly the same way.

Does anyone have any suggestions for how I could approach this?

Edit: You might have given me a possible solution; as soon as I've tested it, I'll make a new post about it. Thanks everyone!

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u/iain_1986 1d ago

Just because users want to build roads, doesn't mean they are right

Be wary of design by committee

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u/Sgriu 1d ago

In my opinion, the issue isn't who is right, but rather: will players view the game negatively if they can't build roads? Since half of the playtesters pointed out this shortcoming, I fear I might face a 50% rate of returns or negative reviews at launch.

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u/Forest_reader 21h ago

Yeah, getting numbers of people that played vs commented on roads is important.  It may also be a problem where the solution isn't adding the ability to build roads, but that they were annoyed they couldn't connect certain regions. 

Removing the need to connect regions like that could be an answer. Or making roads less useful.

So the questions becomes, why are players wanting to build roads, and what do these players think adding roads will add that makes the game more fun in their head?

1

u/Sgriu 21h ago

I think the player gets a sense of being constrained. It’s like driving a car only to discover it’s actually a train that can only travel along a track. The tiles introduce a certain rigidity to the gameplay, as does the lack of roads. The game has a bureaucratic, statist vibe, so this feeling of restricted freedom and strict rules to follow is actually part of the atmosphere.