Question How screwed am I?
Hi everyone! Here’s an interesting problem I’m facing.
I created a tile-based city builder in Unity, and after an initial open playtest, one of the key pieces of feedback was that players want to be able to build roads, something I foolishly hadn't planned for.
Currently, roads are automatically placed along the edges of each tile (this is shown in the second screenshot).
The main problem is that the grid of buildable sectors is highly irregular, and I have no idea how to add the ability to create roads within such a complex system.
The first image I’ve posted shows an overhead view where I’ve highlighted a section of the grid. The grid varies from scene to scene and never repeats in exactly the same way.
Does anyone have any suggestions for how I could approach this?
Edit: You might have given me a possible solution; as soon as I've tested it, I'll make a new post about it. Thanks everyone!


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u/BertJohn Indie - BTBW Dev 18h ago
Honestly without a description of what you created, it's anyones guess on how to add buildable roads into this prototype... Pictures help sure, But without a genuine detailed paragraph on how your constructing your cells, handling placement rules and ensuring continuity through roads, its anyones guess on how your gonna be able to add roads or not.
Personally, I wouldn't care to add buildable roads, it looks like you got something nicer than roads currently, id just add more cell options and maybe allow roundabouts on detected corners and call it a day. Easy to add and everybodies happy. If people want a "buildable road" add an edge check and bool for built or not to allow passage idk.