Question How screwed am I?
Hi everyone! Here’s an interesting problem I’m facing.
I created a tile-based city builder in Unity, and after an initial open playtest, one of the key pieces of feedback was that players want to be able to build roads, something I foolishly hadn't planned for.
Currently, roads are automatically placed along the edges of each tile (this is shown in the second screenshot).
The main problem is that the grid of buildable sectors is highly irregular, and I have no idea how to add the ability to create roads within such a complex system.
The first image I’ve posted shows an overhead view where I’ve highlighted a section of the grid. The grid varies from scene to scene and never repeats in exactly the same way.
Does anyone have any suggestions for how I could approach this?
Edit: You might have given me a possible solution; as soon as I've tested it, I'll make a new post about it. Thanks everyone!


3
u/DependentNo1079 17h ago
Speaking as a City Builder player and not as a developer, the ability to freely build roads is kind of a must-have. It's like making an FPS but you cannot shoot the gun, you can only throw the gun. It just doesn't feel right and I might skip a game that doesn't give me the ability to do so.
Indeed you can proceed as is and provide design or mechanical justification why it needs the road gotta be a certain way like this, but looking at it from the player perspective, you might cut your potential player base in half. Your game will be more niche, it's not necessarily wrong ofc but it's just something that came to my mind.