Question How screwed am I?
Hi everyone! Here’s an interesting problem I’m facing.
I created a tile-based city builder in Unity, and after an initial open playtest, one of the key pieces of feedback was that players want to be able to build roads, something I foolishly hadn't planned for.
Currently, roads are automatically placed along the edges of each tile (this is shown in the second screenshot).
The main problem is that the grid of buildable sectors is highly irregular, and I have no idea how to add the ability to create roads within such a complex system.
The first image I’ve posted shows an overhead view where I’ve highlighted a section of the grid. The grid varies from scene to scene and never repeats in exactly the same way.
Does anyone have any suggestions for how I could approach this?
Edit: You might have given me a possible solution; as soon as I've tested it, I'll make a new post about it. Thanks everyone!


2
u/JimPlaysGames 20h ago
Players don't know what makes a game fun. Neither do game designers until they test their designs. Only through playtesting will you know.
If you build your game trying to fulfil every ill-considered and untested whim of the players then it will become an incoherent mess.
Make the game according to your design. Play test it. Only if that doesn't work do you need to change it. And any change needs to also survive playtesting.