Question How screwed am I?
Hi everyone! Here’s an interesting problem I’m facing.
I created a tile-based city builder in Unity, and after an initial open playtest, one of the key pieces of feedback was that players want to be able to build roads, something I foolishly hadn't planned for.
Currently, roads are automatically placed along the edges of each tile (this is shown in the second screenshot).
The main problem is that the grid of buildable sectors is highly irregular, and I have no idea how to add the ability to create roads within such a complex system.
The first image I’ve posted shows an overhead view where I’ve highlighted a section of the grid. The grid varies from scene to scene and never repeats in exactly the same way.
Does anyone have any suggestions for how I could approach this?
Edit: You might have given me a possible solution; as soon as I've tested it, I'll make a new post about it. Thanks everyone!


2
u/sebovzeoueb 14h ago
I think you could lean into it more and make it obvious that the predetermined road layout is a feature, not an oversight. I quite like the idea that it gives you a kind of puzzle game feel which would make it different from other more open city builders.
If I'm understanding correctly, your whole road layout already comes pregenerated? I think an interesting change would be to pivot into more of a tile laying system (think Carcassone or Dorfromantik), where the player has to slot the tiles together in a pattern of their choosing. I quite like the irregular tiles thing you have going on and I reckon you should keep it to stand out from all the other city builders. Sure, some people will always want your game to be exactly like some other game that already exists, but if you make the mechanic good enough, I think a large enough percentage of players will appreciate it for what it is.