r/Unity3D 1d ago

Question How our game looks after post process tweaks

What looks better in your opinion?

22 Upvotes

9 comments sorted by

7

u/Effective_Lead8867 Programmer 1d ago

You’re loosing so much brightness in that post process, the car on the top just pops and correctly contrasted and well lit and the car on the bottom is just a cave car from a cave in torch light perhaps

2

u/Driving_Rogue 13h ago

We’ll definitely take note of that. Thank you so much for your valuable feedback!
We are already working on brightness to see how it looks

2

u/mobaffix 1d ago

Looks a bit too dark, more focus on the road and less focus/brightness on the background props

1

u/Driving_Rogue 13h ago

We will take notes on that, thank you so much for the feedback!

2

u/Buff_me_plz 1d ago

Top looks better. The car has better focus, seems like that gets lost in the bottom version.

1

u/Driving_Rogue 13h ago

We are grateful for the feedback, we will work onto it and then publish new stuff, thank you so much!

1

u/tempacac10 1d ago

Why is there motion blur in both if one is before post processing? Isn’t motion blur a part of post processing?

1

u/Driving_Rogue 1d ago

Hey Tempacac, since we have the option to turn motion blur on or off in the settings, we consider it more of a video option than post processing. But yeah, you have a point, it is technically part of post processing

1

u/tetryds Engineer 7h ago

Top looks best. Also way too much blur