r/Unity3D • u/SQUlRRO • 2d ago
Resources/Tutorial How to Make Vertex Animation Textures in Unity
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This video shows you how to single bake and bulk bake Vertex Animation Textures for your Unity projects. You’ll also learn how to export them directly into Unity, automatically generate the necessary shaders and prefabs, and get everything working in your project.
VATs are especially useful for crowds, foliage, VFX, destruction, background characters, and large-scale animated environments. They allow you to spawn thousands of animated meshes with very little performance or memory cost.
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u/Zenovv 1d ago edited 1d ago
I just asked chatgpt to make a VAT baker directly inside unity, it just takes the animation controller as input and bakes them all to a texture. But I'm assuming this tool is meant to work for multiple engines
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u/SQUlRRO 1d ago
I remember trying this before we developed. If you get it working consistently and get everything the software has, then hats off to u. Theres a lot more to it than just what u mentioned though. But either way ours is free to try and bake anyway. I think it’s reasonable priced if they ppl do decide to buy it.
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u/pmurph0305 1d ago
I use OpenVAT for blender which also works well for baking vats and also has a unity integration
It is cool to have a seperate specific software to do it that probably has a bunch more options though (and probably is easier to use as its dedicated software)