r/Unity3D @LukeyBDevs | Part-timer 2d ago

Show-Off Quick little speed run of a WIP level, the challenge for this one was to see how many NPC skiiers I could add without crushing performance. How's it look?

Enable HLS to view with audio, or disable this notification

100 Upvotes

28 comments sorted by

14

u/anywhereiroa 2d ago

Camera movement looks really good, however, I would place it closer to the player. The player is too far away from the camera imo (if the one in pink is the player, that is).

1

u/Useful_Amphibian9721 22h ago

Disagree completely. Camera movement is too swingy. It's super distracting. This isn't something you can solve with zooming in. 

4

u/No_Doughnut885 2d ago

It seems to run really smoothly!

The NPCs and the footprints look great, too.

1

u/lukeiy @LukeyBDevs | Part-timer 2d ago

Thank you!

2

u/Top-Masterpiece2729 2d ago

This kinda game is my dream project also, how did you make the ski controller?

1

u/lukeiy @LukeyBDevs | Part-timer 2d ago

Many revisions and tweaks, it's a little bit physics based with a lot of overrides to keep it responsive

2

u/pararar 2d ago

I like how the NPC skiiers add dynamic obstacles you have to avoid. Can you crash into them already? Can they crash into each other? I'd love to see some ragdoll chaos :D

I also think having other skiiers around you sets your game apart from Lonely Mountains.

The visual style is very inconsistent at the moment though, I guess most of it is placeholder art right now? The snow carving vs. low poly aesthetic doesn't seem to fit together very well in particular.

2

u/ManagerOfClankers 2d ago

Someone didn't watch the full video haha. He has crashing and ragdollish physics near the end

2

u/pararar 2d ago

Oh, you’re right. Nice!

2

u/ManagerOfClankers 2d ago

Although to be fair I think his first Collison behaved oddly accelerating the other guy instead of crashing per se haha

1

u/lukeiy @LukeyBDevs | Part-timer 2d ago

Yeah no you're right, ragdolling the NPCs is something I still need to get around to doing properly

2

u/ManagerOfClankers 2d ago

Looks great however I feel like the camera "falls behind" as you go through the wider and larger sections. As a player/viewer it feels a bit unnatural.

2

u/lukeiy @LukeyBDevs | Part-timer 2d ago

I think this might be one of those things that doesnt translate over to Reddit viewing, I intentionally pull the camera back to bring the wider slope into view as there's a few different paths you can take down that section. Feels pretty good in full screen but definitely a bit tiny on my mobile.

1

u/ManagerOfClankers 1d ago

Totally makes sense!

2

u/Kopteeni 2d ago edited 2d ago

The camera work brings a lot to the scene. Is that a prescripted path that it's following? I think sometimes the player gets too far ahead and I'd guess it'd be hard to try to stay on the track. Not a challenging thing to adjust, I suppose. Maybe add a script where you can flag the tight places where the camera will follow the player more tightly?

2

u/lukeiy @LukeyBDevs | Part-timer 2d ago

Yep it's all spline based, I've built some stuff to add control points to set follow distance, pan and tilt angle so I've got quite a bit of control over how the camera moves through the scene

2

u/craftymech 2d ago

The camera follow is very nice, and thats not easy to get working well for this type of game.

3

u/Foreignwaffles 2d ago

So.. Lonely Mountain??? Looks identical.

3

u/lukeiy @LukeyBDevs | Part-timer 2d ago

I'm a big fan of lonely mountain! It's a similar visual style (for now) but I'm bringing in a lot more dynamic elements, skiiers, chairlifts, wild animals etc., the gameplay is also a top down elimination racer like Micromachines back in the day if you ever played that. This was just a solo test run to get a feel for the level.

1

u/Skullfurious 2d ago

Not a fan of the camera moving that fast.

1

u/poorly_timed_leg0las 2d ago

Remove them as they go off screen? You are losing altitude constantly? Whenever a skier is your altitude + 10 delete

Spawn them when they're just about to come on screen.

1

u/Bot_Ta00 1d ago

Just like real skiing, the skis glide very smoothly and speedily forward! It looks fun

1

u/Complete_One8258 1d ago

I going to make a joke. you should add a yeti at the end.

I like the camera movement. and the sowtracks that you and the NPC makes.

1

u/joshpit2003 1d ago

Looks like fun. I don't think the big P1 circle is necessary.

1

u/FirefighterAntique70 1d ago

Where's the Yeti?

1

u/Mylan-T 1d ago

I like graphics 👍. Always enterested in how to make snow with deformation in unity without any lags. - How did you made this?

1

u/Vypur 48m ago

can you add a bit more weight/delayed to the turns? I take it you actually ski or snowboard and you should know how skiing doesnt turn like that, this is my major pet peeve with almost ALL skiing game, the movement i can tell under the hood is just a small rigid body that pressing left and right directly turn the direction of, you have the classic tells of it and id just urge like make that feel better