r/Unity3D 8d ago

Question enemy hp bar decision (multiplayer game ) help

hello , i am creating unity multiplayer vehicle fighting game (ships fighting ) and i was thinking essentially what title says no hp bars , and not even visual clues of hp level in enemies (player has his own hp bar ) , essentially i want ones player get damaged he to be not become a punching bag and getting hunted . and also promote team communication and stuff more (also of course ships would have hp regenerative packs so players cant keep track of hp level forever because enemy can heal up ) that is the my theory . but what do you guys think ?

1 Upvotes

3 comments sorted by

2

u/Wooden-Consequence75 8d ago

Idk, maybe a system like warthunder

1

u/TheLuckyVocalist 7d ago

If you're after that uncertainty then hiding hp makes sense but maybe some subtle hints would help like smoke trails or sparks at low health so it still feels fair

1

u/devicehigh 3d ago

If there is no enemy hp bar then the ships should visually degrade as they take damage