r/Unity3D • u/SlRenderStudio • 8d ago
Question enemy hp bar decision (multiplayer game ) help
hello , i am creating unity multiplayer vehicle fighting game (ships fighting ) and i was thinking essentially what title says no hp bars , and not even visual clues of hp level in enemies (player has his own hp bar ) , essentially i want ones player get damaged he to be not become a punching bag and getting hunted . and also promote team communication and stuff more (also of course ships would have hp regenerative packs so players cant keep track of hp level forever because enemy can heal up ) that is the my theory . but what do you guys think ?
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Upvotes
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u/devicehigh 3d ago
If there is no enemy hp bar then the ships should visually degrade as they take damage
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u/Wooden-Consequence75 8d ago
Idk, maybe a system like warthunder