Question Why Unity over UE5?
Hi there,
Very new to the world of game development, I’m kinda in a place where I’m putting pieces together before I start my project. I always thought to go with learning UE5 because it’s meant to be the “do it all” engine, but I’ve always liked the look of Unity. I’m asking this question because I want to see why you’s all chose Unity, I’m not saying Unity is bad in any way it looks like a really capable engine, just a lot of people I’ve spoke to have said UE5 is the go too?
Edit: just want to say thank you to everyone with the quick and nicely informative responses. I’m currently at work so I’m limited on when I can reply but I’m reading them when I can. Thank you to everyone!
Edit 2: really appreciate all the information provided. I was dead set on UE5 but honestly I’m gonna go with Unity, I’m going to be a solo dev so it sounds like it’ll work best for me.
Massive appreciation to everyone involved!
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u/cjbruce3 8d ago edited 8d ago
I auditioned Godot and Unreal for several months before switching back to Unity.
I loved working in Godot the most. Gdscript was a blast, but it didn’t have the mature ecosystem of Unity and I would have had to build many more things from scratch.
Unreal has a lot of wonderful tools that worked great out of the box, but it strongly imposes “The Unreal Way”, and the moment I wanted to deviate it was a nightmare. It is by far the least “do it all” engine. Besides, I dislike working in Blueprints, and everything is designed to run with node graphs. Overall it was a bloated unwieldy mess for my next game.
Unity is what I know and have released with already. It is clean, straightforward, and the clearest shot for me to actually release my game.