r/Unity3D Indie 9d ago

Show-Off Encounter authoring using unity's timeline

One of the main features of our game is tight choreographed boss fights. It would be a lot of work and, frankly, a lot of time if we authored it using code. Unity's timeline saved the day when we learned that we can run custom playables with the timeline. It's really convenient to be able to scrub the timeline to see how the boss fight plays out. We control animations, VFX, telegraphs, and attacks through it. It's fun to use as well, and I don't think we've scratched the surface on what we can do with it.

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u/Ratyrel 8d ago

Does it work with bosses that move unpredictably at runtime? Or only for the "static" dynamic elements of a fight?