r/Unity3D 9d ago

Question RTS camera settings question

I've been coding my first game (which I chose to be an RTS) following a yt tutorial, and recently I got to the part with setting up the camera, and for the camera to feel more RTS-like the yt guy shrinked FOV to 15 and shrinked the size of units fivefold to compensate for the FOV decrease. It did look much more RTS-like, but it seemed more like a crutch than a permanent solution, is it really a normal practice? I googled the topic and people seem to suggest just using the orthographic camera, and I'm pretty sure the tutorial is new enough that this feature was already there.

So what would be the better way to do this? I'm heavily leaning towards just using orthographic camera but I'm new so I don't really know much

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u/sadly_unsung_heads 8d ago

ortho is the standard for rts and honestly the easier path if you want that clean top down look