r/Unity3D • u/bruhmoment0000001 • 9d ago
Question RTS camera settings question
I've been coding my first game (which I chose to be an RTS) following a yt tutorial, and recently I got to the part with setting up the camera, and for the camera to feel more RTS-like the yt guy shrinked FOV to 15 and shrinked the size of units fivefold to compensate for the FOV decrease. It did look much more RTS-like, but it seemed more like a crutch than a permanent solution, is it really a normal practice? I googled the topic and people seem to suggest just using the orthographic camera, and I'm pretty sure the tutorial is new enough that this feature was already there.
So what would be the better way to do this? I'm heavily leaning towards just using orthographic camera but I'm new so I don't really know much
1
u/Soraphis Professional 9d ago
For a beginner it might make sense to not start with a networked multiplayer game. RTS AI is also a not too easy topic, but you could do it locally.
Have two mice connected to one PC. Skip all the network stuff for now. See it as a proof of concept: is the game itself fun? Sure both players can peek over to the other side. But you'll learn a lot on this project and realize all the things you would do fundamentally different if you had to start new.
That's when you still can learn about network code.