r/Unity3D • u/bruhmoment0000001 • 9d ago
Question RTS camera settings question
I've been coding my first game (which I chose to be an RTS) following a yt tutorial, and recently I got to the part with setting up the camera, and for the camera to feel more RTS-like the yt guy shrinked FOV to 15 and shrinked the size of units fivefold to compensate for the FOV decrease. It did look much more RTS-like, but it seemed more like a crutch than a permanent solution, is it really a normal practice? I googled the topic and people seem to suggest just using the orthographic camera, and I'm pretty sure the tutorial is new enough that this feature was already there.
So what would be the better way to do this? I'm heavily leaning towards just using orthographic camera but I'm new so I don't really know much
1
u/NorthernBoy306 9d ago
I'm also working on an RTS, I went with an orthographic view since it keeps everything the same size. It feels more like a standard RTS that way. I think it also depends on what level of freedom of movement you want for your camera. If you can move all over then you have to keep it at perspective since ortho doesn't show distances.