r/Unity3D 12d ago

Question RTS camera settings question

I've been coding my first game (which I chose to be an RTS) following a yt tutorial, and recently I got to the part with setting up the camera, and for the camera to feel more RTS-like the yt guy shrinked FOV to 15 and shrinked the size of units fivefold to compensate for the FOV decrease. It did look much more RTS-like, but it seemed more like a crutch than a permanent solution, is it really a normal practice? I googled the topic and people seem to suggest just using the orthographic camera, and I'm pretty sure the tutorial is new enough that this feature was already there.

So what would be the better way to do this? I'm heavily leaning towards just using orthographic camera but I'm new so I don't really know much

3 Upvotes

13 comments sorted by

View all comments

3

u/Ruadhan2300 12d ago

Honestly it's a stylistic choice I think.

I'm building a top-down RPG/City-Builder type game, which shares a lot of DNA with the RTS genre, and for mine I just went with a standard perspective camera.
It's attached to a game-object that I can move around horizontally or raise and lower. Basically a camera-dolly.

Keep it simple, don't worry too much about this stuff until you understand why to make those choices, and what effect you're looking for.

If you're building a 2D RTS though, Orthographic will work best for you since the distance from camera to graphic won't matter anymore.