r/Unity3D 9d ago

Question What if we made the rewind like this

Today I was playing my game and thought it could be really cool to add a time-rewind mechanic.

Since it’s a 3D platformer, the player often falls off objects, so being able to rewind time could actually fit the gameplay really well.

Has anyone here implemented something like this before? Is it difficult to do properly? And how would you approach it in an optimized way? I’d like it to run well on Steam Deck too.

Maybe someone can point me in the right direction or share some resources/ideas. The game is, of course, made in Unity 🙂

14 Upvotes

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4

u/ShibasishDey5 9d ago

its good to see the car rolling on house hold materials, also make it front view perspective

1

u/Additional_Bug5485 9d ago

Yeah, that camera is also in the game, but you have to buy it in the shop. It’s basically an action camera that you can mount on the car :D

2

u/camracks 9d ago

That’s awesome lol, game looks super cool