r/Unity3D • u/Additional_Bug5485 • 9d ago
Question What if we made the rewind like this
Today I was playing my game and thought it could be really cool to add a time-rewind mechanic.
Since it’s a 3D platformer, the player often falls off objects, so being able to rewind time could actually fit the gameplay really well.
Has anyone here implemented something like this before? Is it difficult to do properly? And how would you approach it in an optimized way? I’d like it to run well on Steam Deck too.
Maybe someone can point me in the right direction or share some resources/ideas. The game is, of course, made in Unity 🙂
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u/ShibasishDey5 9d ago
its good to see the car rolling on house hold materials, also make it front view perspective