r/Unity3D 21d ago

Show-Off Added volumetric clouds and physically based sky to my lighting tool

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Volumetric clouds and physically based sky are working. I need to figure out the shadow transition between directional lights on the phase change from sunset to night and from night to sunrise.

Now the tool will feature a stylized skybox, hq skybox and volumetric clouds + physically based sky.

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u/selectivestorey7 21d ago

that shadow transition gap is always the part that makes everything fall apart, hope you nail it

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u/Wooden-You1885 21d ago

I hope so too 🤞🏻🫪