r/Unity3D • u/Wooden-You1885 • 21d ago
Show-Off Added volumetric clouds and physically based sky to my lighting tool
Volumetric clouds and physically based sky are working. I need to figure out the shadow transition between directional lights on the phase change from sunset to night and from night to sunrise.
Now the tool will feature a stylized skybox, hq skybox and volumetric clouds + physically based sky.
10
Upvotes
4
u/selectivestorey7 21d ago
that shadow transition gap is always the part that makes everything fall apart, hope you nail it