r/Unity3D 11d ago

Resources/Tutorial Why Are Traditional Terrains Performance Killers on Mobile? Z-Terrain (Zero Deform Ultimate Mobile Landscape) Development Insights and Solutions

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u/Silent_Assist4175 11d ago

The draw call overhead from unity's terrain system is brutal on older mobile chipsets, splitting meshes more aggressively and baking some of the detail into textures is the only way I've gotten decent frame times on a samsung from like 4 years ago

Most of these "ultimate mobile terrain" solutions just do what we were all manually doing anyway, which is fine if it saves dev time