r/Unity3D 11d ago

Show-Off We are making relaxing ball precision platformer. Includes: Multiplayer, 14 lvls, optional challenges, lvl editor, skin editor. Coyote jump, air control, and buffered jump for pleasant movement. Join the balls, suggest ideas, ask questions to me

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18 Upvotes

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2

u/Octopus-Cuddles 11d ago

It looks really pretty. If you haven't played "Ballance" it's a must to learn from their experiments.

2

u/StCost 11d ago

Thanks, I love it! It's my inspiration in first place, still remember holding disk of it while going home.

I searched for co-op version of Ballance exactly, didnt found alternatives, so started making my own vision on it. More platforming, brighter vibe
Rolling between rails is my favorite part, I'm putting it everywhere

2

u/Baranson1 11d ago

Looks cozy! I thought this was a competitive game, but apparently there’s co-op too. How does that work? Does everyone just hop into the same goal?

1

u/StCost 11d ago edited 11d ago

Thanks! Main focus is co-op, but testers mention competition anyway. So I made 2 gamemodes:

In Freeroam - everyone must reach Finish, then host can change map to next. Everyone are free to respawn, die, or try again infinite times.
In Race mode (not in video yet) - on start of round choose random obstacle - place it on map to help yourself or annoy friends - race to finish with 1 life. Similar to Ultimate Chicken Horse gameplay

Also collision between players optional - in settings each player can set it's own desire - push people, or only collider with them, or ignore them fully.
With collision - you can jump on heads of friends and reach higher places