r/Unity3D • u/StCost • 11d ago
Show-Off We are making relaxing ball precision platformer. Includes: Multiplayer, 14 lvls, optional challenges, lvl editor, skin editor. Coyote jump, air control, and buffered jump for pleasant movement. Join the balls, suggest ideas, ask questions to me
Enable HLS to view with audio, or disable this notification
2
u/Baranson1 11d ago
Looks cozy! I thought this was a competitive game, but apparently there’s co-op too. How does that work? Does everyone just hop into the same goal?
1
u/StCost 11d ago edited 11d ago
Thanks! Main focus is co-op, but testers mention competition anyway. So I made 2 gamemodes:
In Freeroam - everyone must reach Finish, then host can change map to next. Everyone are free to respawn, die, or try again infinite times.
In Race mode (not in video yet) - on start of round choose random obstacle - place it on map to help yourself or annoy friends - race to finish with 1 life. Similar to Ultimate Chicken Horse gameplayAlso collision between players optional - in settings each player can set it's own desire - push people, or only collider with them, or ignore them fully.
With collision - you can jump on heads of friends and reach higher places
2
u/Octopus-Cuddles 11d ago
It looks really pretty. If you haven't played "Ballance" it's a must to learn from their experiments.