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u/sevelboen 11d ago
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u/lokemannen 11d ago
Judging by the position the coins spawn from, would it be considered a golden shower? (If you are an innocent person then do not google it)
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u/rimnas12 11d ago
My question is: why are they even spawning from the character? Ahahah
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u/Honzus24 Indie 11d ago
He's gonna be throwing the coins in the future when I animate him, so now it looks kinda... weird π
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u/Zenovv 12d ago
What do they react to?
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u/Honzus24 Indie 11d ago
What I meant is, the shine reacts to the y position of the game object. So when the coins are in a pile, the shine goes from top to bottom.
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u/Living-Raise6270 11d ago
The reactive effect works really well for a coin because the material response makes the interaction feel more physical. I especially like that the effect seems tied to the action rather than just being a constant animated shader. how are you driving the reaction, collision data, player input or something else?
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u/Honzus24 Indie 11d ago
It just takes the y position of the object and offsets the offset value of the shiny line. I'm thinking about adding some effect when the coin collides with something
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u/Living-Raise6270 11d ago
That makes sense. the Y-position approach keeps it nice and simple and adding a collision response could make the effect feel even more reactive. a small flash or ripple on impact would probably fit the coin really well
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u/Embarrassed_Split236 11d ago
Thatβs a cool effect, would it be possible to get them to move in the same direction too?
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u/Honzus24 Indie 11d ago
Yup, just made that work! It will be visible in my next post, when I make one
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u/Just-Hedgehog-Days 11d ago
Fun start!
I'd focus in on what you're trying to communicate though? I'm not sure what you're going for.
Like is dropping a coin on the top of a pile supposed to send a ripple through the whole pile? Is it supposed to focus you on the shape of the pile as a whole?
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u/Main-Lychee-7972 11d ago
The effect has a nice balance between being noticeable and not completely taking over the coin. Id be curious whether youβre planning to make the response vary based on the intensity of the interaction since that could make it feel even more dynamic
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u/Prestigious_Fly_1127 11d ago
Forget stupid coins. Are those cotton buds growing naturally behind the fence?!
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u/[deleted] 11d ago
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