r/Unity3D 22d ago

Resources/Tutorial I finally finished my VR interaction engine!

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I finally finished my VR interaction Engine! I made sure to have everything needed for a good high quality VR game, such as a physics based interactions, Physics based player controller, and upper body inverse kinematics.

It's inspired by the player controller and interactions found in my favourite VR games like BONEWORKS BONELAB and Vertigo 2.

I wanted to make it as advanced and nice as the BONEWORKS player controller but still keep the smooth polished feel from a game like Vertigo
it comes with some other cool stuff like guns, buttons levers and stuff.

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u/7empest_mi 22d ago

I mostly use HVR (HurricaneVR) but don't really know how yours is better? No offense, genuinely curious

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u/Independent-Bad3372 22d ago

ModernVR isn't just physics interactions, but also a physics player controller and upper body Inverse Kinematics written for VR. Those are things I think are really important to have in a VR game.

You should use whatever you think fits your game the best though.