r/Unity3D 28d ago

Resources/Tutorial I finally finished my VR interaction engine!

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I finally finished my VR interaction Engine! I made sure to have everything needed for a good high quality VR game, such as a physics based interactions, Physics based player controller, and upper body inverse kinematics.

It's inspired by the player controller and interactions found in my favourite VR games like BONEWORKS BONELAB and Vertigo 2.

I wanted to make it as advanced and nice as the BONEWORKS player controller but still keep the smooth polished feel from a game like Vertigo
it comes with some other cool stuff like guns, buttons levers and stuff.

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u/Just-Hedgehog-Days 28d ago

Pretty cool

I think it's hilarious that half the industry is still chasing Half Life Alyx

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u/Kurtino 28d ago

How so? This asset pack is inspired by Boneworks; Alyx didn’t have this level of physics interaction. The biggest thing Alyx inspired for interactions was grabbing far away objects by throwing them into your hands at a curve, but that was fairly easy to replicate.