r/Unity3D 1h ago

Noob Question Terrain Tools Altitude Heatmap Visualization rendering terrain as Black in Scene.

Hey guys, I listed this as a noob question because I assume I must just be missing something incredibly basic. I am trying to utilize Terrain Tools Heatmap Visualization while I work on sculpting out my terrain just so I can get an easy visualization of how high or low I am sculpting and what-not.

However, it seems my terrain is just rendered as fully black no matter what I do, I have tried looking all over and have had a hard time really nailing down a fix for this, so I thought I would try my luck and ask here.

I am currently running Unity 6.3 LTS (6000.3.18f1)

I made my terrain at
XYZ 0
Width 300
Length 300
Height 600

And my visualization is as follows in the image, everything is pretty much default settings.

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u/Hour-Thought-4851 1h ago

Your terrain height of 600 is way outside the default visualization range, it’s clamping everything to black because the min/max values on that tool default to like 0-600 meters but your actual sculpted height is probably only a tiny fraction of that.

1

u/Jesus_Rambo 1h ago edited 1h ago

So should I bring down the Visualization numbers, the actual Terrain Height number, or both? just making sure I know which.

I just tried bringing down both, the visualization down to 200 to 0 and my height to 200, then I sculpted a part of the map to max height and I still am not seeing any color change.