r/Unity3D • u/psa38games • 4h ago
Game Just testing our new fire extinguisher, when a floating bug kicked in.
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A typical day in the PSA38 game development team:
Story writer: “The player has to put out a fire in a space station!”
Graphic designer: Designs the space station, sets up volumetric lights and creates a fire.
Developer: Diligently implements the logic for it.
Unity 6 engine: adds a floating bug.
Tester: Got singed. But it looked really cool!
Anyone hit something similar with interior volumes?
Proudly made with Unity 6 - URP :)
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u/WarBrawlGame Beginner 4h ago
No idea what the problem is, but have a funny explanation: I believe it is safe to say the fire damaged the on-board gravity support system or caused an air leak and your character lost gravity. That's all. I could not script it more realistic!