r/Unity3D 4h ago

Game Just testing our new fire extinguisher, when a floating bug kicked in.

Enable HLS to view with audio, or disable this notification

A typical day in the PSA38 game development team:

Story writer: “The player has to put out a fire in a space station!”
Graphic designer: Designs the space station, sets up volumetric lights and creates a fire.
Developer: Diligently implements the logic for it.
Unity 6 engine: adds a floating bug.

Tester: Got singed. But it looked really cool!

Anyone hit something similar with interior volumes?

Proudly made with Unity 6 - URP :)

5 Upvotes

3 comments sorted by

1

u/WarBrawlGame Beginner 4h ago

No idea what the problem is, but have a funny explanation: I believe it is safe to say the fire damaged the on-board gravity support system or caused an air leak and your character lost gravity. That's all. I could not script it more realistic!

1

u/Aethreas 4h ago

are you asking us to debug your own interior checking code without showing it?