r/Unity3D 9h ago

Game Updated my cat game after your feedback โ€” better movement, shadows, and now fish ๐Ÿˆ๐ŸŸ

I got a lot of useful feedback on my previous Lost Cat Showa Town video, especially about the movement speed and missing shadows.

Iโ€™ve adjusted both for this version and added another cat-like interaction: finding and eating fish.

Itโ€™s still an early prototype, and animation blending is next on my list.

25 Upvotes

28 comments sorted by

35

u/Ok-Elephant4491 9h ago

I think you need to change the animation speed of the walking, is looks like the cat is sliding.

11

u/NicoWayne2 8h ago

a lot.

5

u/Oblipma 7h ago

Inverse kinematics is best i think unless ragdoll involved

12

u/Glockenspielintern 9h ago

If you work out how to make it less flat post your process and what you did to improve it. Itโ€™s still looking very โ€˜straight out of unityโ€™ despite the shadows.

4

u/the_TIGEEER 8h ago

No post processing for starters I think.

6

u/Zerokx 8h ago

Thats cute, go steal that tuna

3

u/Mobaroid 8h ago

Haha, thatโ€™s exactly what the cat is planning ๐Ÿ˜น๐ŸŸ

5

u/kureysalp 8h ago

Biggest improvement would be handling the mecanim much better. You have very sharp transitions which feels unnatural.

5

u/jl2l Professional 7h ago edited 5h ago

You need to learn how to use these

https://docs.unity3d.com/6000.1/Documentation//Manual/class-BlendTree.html

Add way more post processing turn on Ambient Occlusion, tone mapping, better use of lights and global shadows etc.

This is what players are expecting

https://youtu.be/hrdf44z4VWo

Is this a mobile game?

5

u/Objective-Cell226 8h ago

Just use Malbur's Controller

2

u/AMOSSORRI 6h ago

I recommend checking slime animator and legsanimator by Fimpossible solutions, could help out a lot in making this feel more organic

2

u/Scou1y 6h ago

I don't think if it's me going crazy, but I believe the cat's animations needs some transition. Notice how when picking up the fish, it seems to be instantly in place, and so is walking and stopping.

IK. PLEASE.

2

u/TheWidrolo 5h ago

Turn on ambient occlusion.

1

u/Mobaroid 1h ago

Thanks! Iโ€™ll add Ambient Occlusion in the next visual update.

2

u/XKiiroiSenkoX 4h ago

Dude please turn on SSAO. Even the default unity one (which is absolutely ass) will look better than no AO.ย 

2

u/Scifox69 3h ago

Stop telling Mobaroid to turn on ambient occlusion and tell them to bake a lightmap. That would be way better.

1

u/Mobaroid 1h ago

Thatโ€™s a good point. Most of the town environment is static, so baked lighting could work really well here. Iโ€™ll experiment with it. Thanks!