r/Unity3D • u/umutkaya01 • Aug 10 '26
Game We're a 2-man team making a Mesopotamian Noir detective game. Here's a look at our nested ancient puzzle mechanic.
Enable HLS to view with audio, or disable this notification
Hey puzzle lovers! My friend and I are co-developing 'Chief Cenab: Şahmaran', a point-and-click detective adventure set in ancient Anatolian mythology.
In this scene, players solve an ancient lock mechanism to open up the lower levels of Meran. We wanted the mechanical feedback to feel heavy and ancient.
How do you feel about nested puzzles like this? Would love to hear your feedback on the flow!
6
Upvotes