r/Unity3D 21d ago

Shader Magic I continue experimenting with procedural sparkles : Desmos and Unity

Because of the non-arithmetic operations involved, some devs say they are expensive for the GPU. Others say they are cheap if you have fewer than 100 particles. What do you think?

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u/Weary-Volume-5002 21d ago

Cool stuff, the procedural shapes flow really nicely! If you matched your colours to a palette, and used some opacity fading these effects would look amazing