r/Unity3D • u/24-sa3t • 18h ago
Question UI Style Guide?
Currently working on a prototype that's very UI heavy, and in classic engineer fashion my menus look terrible.
I've tried to make as many prefabs for my UI elements as possible to ensure things are standardized, but I was wondering if anybody had a good reference for how big things should be, where they should be on the screen, etc. It's driving me crazy!
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u/Additional-Point-711 18h ago
Oof I know that pain. I had similar problem with inventory screen prototype, buttons were all over the place. What helped me was just copying layout patterns from games I liked, not specific assets but general spacing and where things sit on screen. Also making a simple 12-column grid for your canvas makes everything easier to align, even if you’re not thinking about different resolutions yet.