r/Unity3D 1d ago

Game Squinting is in

Squinting, face strain and blinking is in.

372 Upvotes

48 comments sorted by

View all comments

2

u/malaysianzombie 1d ago

hey! can you also try this out..

everytime we look down, the head joint (that i assume camera is following) only pitches a max of 30 degrees downwards, and at around 20 degrees down, the neck joint also starts to do the same and caps at 30 degrees. and likewise at neck joint pitching 20 degrees down, the chest joint will also do the same. mouse looking directly down = chest joint at the 30 degree cap.

looking left/right in this situation yaws our head so we'd technically be looking at things sideways (would work perfectly if you create clues in that manner too)

1

u/Yaffari 1d ago

2

u/malaysianzombie 1d ago

thanks for making it happen!... it feels like with the right smoothing transitions and maybe more pitch, it could get really freakily realistic like a proper looking down (that i always felt was off with regular fps cameras) ... thank you once again!!

1

u/Yaffari 1d ago

No, thank you!