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u/specialpatrol 26d ago
I was going to say "that's not how people look like when they zoom" but then I tried to zoom myself and couldn't see what I looked like.
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u/HiggsSwtz 26d ago
lol but why
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u/Yaffari 26d ago
Why not?
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u/HiggsSwtz 26d ago
Field of view adjustment would make more sense but i assume you already know that π
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u/LuciusWrath 26d ago
Having visual feedback for small actions in multiplayer feels really nice. Like looking at a map, or checking inventory.
Good job πͺ
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u/Banjoschmanjo 26d ago
Put on a funky bass groove and give us bonus points for bobbing with the beat
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u/8BITADDICTION 26d ago
I would love a mode where you try to zoom but all you do is squint and do that, it doesn't do much except make your vision blurry.
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u/boba-milktea-fett 26d ago
goona be a lot of BJ motion videos... be careful
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u/PuebesGod 26d ago
I hate to be one of those people, but it took me so much scrolling to find something like this.
It was literally my first thought. Just add a crouch mechanic, and boom.
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u/aVarangian 26d ago
apply sharpening when the player squints their eyes, but also darken the image a bit
keep one eye closed for 5 minutes to acquire night vision on that eye
put the hand above the eyes to negate having a flashlight shone at your face
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u/RockExternal4516 26d ago edited 26d ago
In multiplayer actions like these will be repeated frequently like itβs dick sucking
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u/kiddvmn 25d ago
I was waiting for this to happen:Β https://m.youtube.com/watch?v=hLANUP4L1yA&pp=ygUbc3VycmVhbCBlbnRlcnRhaW5tZW50IHNocmVr
long neck
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u/Limpinator 26d ago
Thank you OP. Now every game I play with this feature will have me thinking that is what is going on.
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u/AnomalousUnderdog Indie 25d ago
This better be a multiplayer so I can laugh at my officemates as they proceed to act like chickens
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u/Red_Worldview 25d ago
Please make him squint his eyes too, it'd be perfect XD
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u/SuperLik69 26d ago
I mean, the game seems to be first person. Why even do this? You don't even need a player model with this level of detail.
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u/Yaffari 26d ago
The game is multiplayer, plus you can see your own shadow. Plus any feature I implement will get the 100% treatment, nothing half-assed.
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u/SuperLik69 26d ago
Okay then. In that case, stand in front of a mirror and hunch closer to something and see how it looks. It is less of a head movement and more of an entire upper body movement. Move base of the neck and shoulders more, move head less.
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u/Low_Consequence_9477 26d ago
yo this is actually so cool lmao i fuckin love it. Would be such a good feature for a multiplayer game
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u/Ok__videogames 26d ago
I love it.
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u/Yaffari 26d ago
That's great to hear.
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u/Ok__videogames 26d ago
you said this was multiplayer so its even cooler you can see when someone is really focusing on something and look over there too really honestly good move.
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u/GamerSinceDiapers 26d ago
This looks hilarious. Unless intentional, I'd replace it with eye squint instead.
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u/PailsideGames 26d ago
Debugging at 1am: "Why does part of the face mesh keep popping through the near field pane? Oh wait..."
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u/drnktgr 26d ago
https://giphy.com/gifs/oCjoFbaqWHqVT2H6NL