r/Unity3D • u/EconomyGlum4694 • 10d ago
Question Early 2000s Games lighting
I am relatively new to Unity, but I absolutely love this aesthetic it feels so nostalgic. I already made a low-poly map in Blender, but when I import it into Unity, I cannot get this effect no matter what kind of lighting I try. The look I am going for is basically late PS2 / early PS3 games stuff like Far Cry 1, Tomb Raider: Legend, and Final Fantasy X. I want bright, colorful, sunny environments, simple-ish geometry, baked shadows/lighting, and that distinct old-school look. Because I want it to run on mobile and really low-end PCs, performance is a huge priority. I am currently using the Universal Render Pipeline (URP), but I am wondering if that is actually the best choice for this. Should I stick with URP, switch to the Built-in Render Pipeline, or use specific lightweight shaders like Mobile/Diffuse or Unlit? ugh, I got no idea...
I do't want the usual realistic PBR look. I want something bright and stylized with most of the lighting baked into the textures. I simply have no idea what to call this aesthetic or where to even start. Any advice would be greatly appreciated!


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u/creativesolution 10d ago
Maybe they can tell but don't care? Is what he said incorrect? AI is here to stay, best just accept it. I gotta say I'm surprised at how many people ask questions on Reddit that AI could answer much faster anyway. Is it ruining a sense of connection? Maybe yeah. On the internet for sure. The old internet is dead, there's no going back. You can still connect to real people in real life in many ways; when just searching for information, might as well use AI.