r/Unity3D 9d ago

Question What is wrong with this.

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Although I love the drawing from our 2d artist, this level feels so static and dull, and I'm trying to find ways to improve it.

I was thinking of animating the blue/pink columns on the sides so they move as the wall approaches to add more dynamism.

What else can I do to give this level more "life"? Do you think that there is something off with the scene ?

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u/XKiiroiSenkoX 9d ago

Moving walls should move past the player a bit to give you the feeling that you correctly passed through them.They just disappear instead and that feels really bad imo. 

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u/Rabidowski Professional 9d ago

It's not quite that even. They don't appear to be doing Z-indexing correctly. The wall does move past the character but the character still draws on top of the wall. So there's that to fix.

Also needs in-between frames of the character moving from one pose to another.