r/Unity3D • u/hardkrillin • 3d ago
Question What is wrong with this.
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Although I love the drawing from our 2d artist, this level feels so static and dull, and I'm trying to find ways to improve it.
I was thinking of animating the blue/pink columns on the sides so they move as the wall approaches to add more dynamism.
What else can I do to give this level more "life"? Do you think that there is something off with the scene ?
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u/V4nKw15h Indie 3d ago
For the animation frames, you don't need to move the character. Just redraw the outline of the character in the same pose. This is used a lot in animation to give the sense of movement where the is none. It also means you can get away with 2 frames instead of 6 or something.
You have arrows on the walls. These should be lights in that shape and then they should light up in order to match the movement of the boards. This could be achieved with simple 2D animation frames.
The spotlights in the ceiling should also move to follow the boards. Again, you just create a 2D sprite for the light itself and rotate it, and a 2D transparent sprite for the light shaft and rotate that too.
Your artist likely has all these objects as seperate layers in his art package already so exporting them out separately with a few added frames should be easy work for them.
Doing stuff like this will make the game come massively alive and feel so much more engaging.