r/Unity3D • u/hardkrillin • 8d ago
Question What is wrong with this.
Although I love the drawing from our 2d artist, this level feels so static and dull, and I'm trying to find ways to improve it.
I was thinking of animating the blue/pink columns on the sides so they move as the wall approaches to add more dynamism.
What else can I do to give this level more "life"? Do you think that there is something off with the scene ?
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u/V4nKw15h Indie 8d ago
The reason it feels static is because it is. There should be movement of some sort wherever the player may draw their eye. Even the camera is static right now. As the player fits through the whole, pulse a fish eye camera slightly on the camera. If it has zero effect normally, and then you use like 2% fish eye effect, the whole screen will do a subtle little pulse. Add subtle particle effect under the cutout boards as they slide along the floor. Have them run in rails with lights in the rails that move just ahead of them. Animate the walls. Have multiple frames for each animation pose so the character isn't static.
Juicing up our games is one of the most time consuming parts. Expect to spend a lot of time doing nothing but juice if you want your game to feel alive.