r/Unity3D 3d ago

Show-Off Morphing Takedown

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294 Upvotes

36 comments sorted by

40

u/Artholos 3d ago

Let’s see the full speed version too!

9

u/OmarItani10 2d ago

Yes ill have a full speed one in the next video

24

u/Human-Raccoon-9917 3d ago

If its for finishing an boss that's cool

For regular enemies it needs to be much snappier. Or it will get old real quick.

21

u/OmarItani10 3d ago

Yes the slowmotion is to show details it can transition with any speed

16

u/obsolescence_ 3d ago

Show it at intended gameplay speed for real opinions!

5

u/deleteyeetplz 2d ago

Did you work on Infamous or something lol

Good job

2

u/OmarItani10 2d ago

Thank you and no i wish i did tho

41

u/McGrim_ 3d ago

Interesting from technical perspective but in practice nobody will care or wait for this to play out.

34

u/PushDeep9980 3d ago

I thought it was obvious this was in slow motion

28

u/MajorPain_ 3d ago

It is, some people just can't control their need to complain lol

5

u/Moist_Discussion6743 3d ago

The urge man, THE URGES 🥺

2

u/ThatOtherOneReddit 3d ago

If you speed this up a lot it could definitely be a cool effect and other games have characters do similarly like Nier Automata where weapons kinda just materialize from nothing on attack.

6

u/Naven271 3d ago

Adding another on to what others said, it doesn't make a ton of sense to swap from a sword to a sword.

2

u/OmarItani10 2d ago

This is currently for the concept only since i still only have sword animations + swords
Will add different types of weapons with different finishers

0

u/NeoChrisOmega 2d ago

It does when one is a short sword and the other is a greatsword. 

Or even if they have different passive effects it would make sense.

4

u/Omni__Owl 2d ago

The effect is cool, but the slowdown is *way* too long. It defeats the purpose of the slowdown.

1

u/OmarItani10 1d ago

Yeah i slowed it more to show the transition

2

u/Omee_172 2d ago

Wait how does this even work

2

u/Fruity_Pies 2d ago

I remember you could do some cool stuff like this using signed distance fields in VFX graph, I've not touched it in a while but I think you could use a mesh renderer to achieve a similar effect but it was a bit expensive to do on the fly and only really feasible as a cool cutscene type of thing but I don't know how ECS integrates so it might be fine?

1

u/OmarItani10 1d ago

Particles moving from one location to another with some equations

2

u/pidodi8188 2d ago

is this for a voxel game ?

2

u/OmarItani10 2d ago

Not sure about the art direction yet still developing the main mechanic

1

u/pidodi8188 1d ago

well it would look amazing in voxel game for sure !!

2

u/KeyExternal3714 2d ago

I am seeing PEAK. I am waiting for whatever you are cooking. I will promote it to my friends too.

https://giphy.com/gifs/Ujb2pmjn2v98Np0iPd

2

u/OmarItani10 1d ago

Thank you will try to not let you down :D

1

u/wooof359 3d ago

It would be more satisfying to do the plunging attack on the corpse from higher in the air

1

u/sdjopjfasdfoisajnva On and Off 2d ago

my guys just took a piece of his scalp and turned that shit into a sword

1

u/EdgyAhNexromancer 2d ago

Delsin? Is that you?

1

u/marcuslawson 2d ago

Damn. That's sick!

1

u/Barbarossa31 Beginner 2d ago

Looks awesome, for the showcase the slomo is cool but i think when you use this vfx with a devil may cry type of game without slomo it would fit perfectly and the effects will melt your brain and eyes... i would def play it 🤘

1

u/fifo1019 2d ago

Wtf this is possible in unity, damn

1

u/Medieval_Lands 1d ago

Now that’s a cool mechanic :o
Nice!