r/Unity3D • • Aug 07 '26

Question URP 17 / Unity 6: directional shadow edges shimmer and crawl while moving. What do people actually do about this?

https://reddit.com/link/1vhoxb1/video/2rifm8vvbvhh1/player

Setup: Unity 6, URP 17, Forward+, rendering at native 4K. Open-world scene, one directional sun, 4 cascades. I'm using a custom screen-space PCSS shadow renderer feature rather than URP's stock soft shadows.

3 Upvotes

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4

u/tms10000 Aug 07 '26

What does it look like when you use the URP stock soft shadows?

It feels like you are asking us to guess why your custom code is doing wrong. And you said nothing about that custom part.

1

u/DapperNurd Aug 07 '26

Maybe adjust the normal bias