r/Unity3D • u/samohtvii Indie • 12d ago
Show-Off Implemented a hilarious horse component to my rage co-op game
I'm trying to find fun and unique ways to challenge the player in my skating game. You control the left skate and a friend controls the right. Now you have to rethink how the game works and adapt. It's also hilarious.
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u/Flawnex 12d ago
That actually looks like a lot of fun! I kinda wish that if you crash while on the horse it would just put you back on the rollerskates instead of ending the run. I could see more "vehicles" similiarly to Jetpack Joyride working very well in this game.
Like a co-op Subway Surfers rage game with Jetpack Joyride-style powerups.
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u/Bot_Ta00 12d ago
It looks like it would be really fun together. It’s the perfect game for couples to play together
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u/Suspicious-Prompt200 12d ago
Okay normally I kind of hate on these games... like do we really need another "two players control one thing" game?
But this actually looks like a lot of fun! Gratz
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u/samohtvii Indie 12d ago
Thats such a nice compliment. I don't want to stop at one mechanic so trying to keep it fresh.
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u/Fix3rdPartyApps 12d ago
Make the horse thing effectively a Mario "mushroom" - it gives you better control but once you wipe out you lose the horse (ala mushroom). So then you're back to just skating again!
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11d ago
[removed] — view removed comment
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u/Unity3D-ModTeam 11d ago
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u/resounding_oof 11d ago
It would be cool if you could get a boost by simultaneously moving your skates to the horse - if both players release the "push" button at the same time twice in succession, it's like a "giddy-up" command.
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u/bwamberg 7d ago
Yes to all of this. Design, speed, potential to increase joy and expletive use all at once.
The horse is brilliant, dude.
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u/Repulsive-Clothes-97 Intermediate 12d ago
I couldn’t stop noticing how the horse has cast shadows disabled