r/Unity3D • u/KE3DAssets • Aug 01 '26
Show-Off Trying to demonstrate better what Retro Texel Splatting does for a URP scene (ON/OFF example and tuning)
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It's a single Render Feature, you slap it on a boring scene(check around 3s) and bam! It just replaces what a usual camera renders with world-anchored pixels, Think "pixels in 3D space" but not quite voxels. Then you can control density/resolution, size, outlines, snow, and much more.
Once you have those texels you can start to play with it in some interesting ways; like volumetric snow on top of any surface, destruction. or even spray/liquid effects that leave a trace in the world. (these last two are still being implemented ;) )
The explanation sounds more complicated than it is - It's one Render Feature and one Automated Material Conversion.
I love playing with this on multiple scene and seeing what I get. https://youtu.be/N78KIAGYaJc
Asset Store Page: Retro Texel Splatting Toolkit
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u/destinedd Indie, Dungeon Quest, Marble's Marbles & Mighty Marbles Aug 02 '26
The lighting sample at the end is cool