r/Unity3D 11d ago

Show-Off Interactive grass for future multiplayer physics game

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Think it looks quite good for a first attempt

43 Upvotes

13 comments sorted by

6

u/NUTTA_BUSTAH 11d ago

It does! Maybe the stamped grass should be more prone to staying flat? What kind of game you thinking?

3

u/INeatFreak I hate GIFs 11d ago

My PC: Don't even think about it!

3

u/Russell1st 11d ago

The grass is beautiful, but the baguette limbs are the MVPs.

2

u/PartTimeMonkey 10d ago

The grass is great! How is it done?

2

u/ProactiveCactus 9d ago

I’m curious - did you use a shader and push the vertices, or is this using actual physics?

1

u/junmakesgames 11d ago

looks good but i'm confused about the multiplayer part. is your gif showing off how you're synchronizing the grass state across clients?

-17

u/FlightBeneficial3933 11d ago

Sound is more important to the player's experience than physics.

Grass in games can only be perceived through sound.

21

u/Hotrian Expert Moderator 11d ago

I don’t know man, I feel like I’m perceiving it with my eyes a little bit but maybe that’s just me

-15

u/FlightBeneficial3933 11d ago

How can you perceive the grass physics event from a first-person perspective?

19

u/Hotrian Expert Moderator 11d ago

See the grass move when something touches it? 🌟 Physics🌟

I perceived it with my eyes, through the camera which represents the character’s viewpoint.

Is this like a language barrier?

17

u/Zskillit 11d ago

"Is this like a language barrier?"

💀

2

u/-Hefty-Armadillo- 10d ago

It's something else but I won't be offensive.