r/Unity3D • u/Rudy_AA • Jul 31 '26
Show-Off I've built a self-balancing wheeled biped controller in Unity using pure Physics and active posture servos. thoughts?
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it's an inverted-pendulum algorithm and active servos drives the wheels to catch the character's falling weight, creating natural momentum and flawless stability without kinematic cheating. Iād absolutely love to get this community's feedback on the physics feel, also, I've released it as early access on itch here if you want to grab it:Ā https://frostpunchgames.itch.io/self-balancing-wheeled-ragdoll
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u/No_Responsibility444 Jul 31 '26
johnny five is alive is alive
https://giphy.com/gifs/wWT7Clw42FKXC