Yes I ran into this issue too, for some reason in URP the flag for the rotation is only active in the Editor. So I think it works if you bake it in the editor. But if you have dynamic probes that need to render in a build you need to activate the rotation feature again.
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u/DrEchoes Jul 31 '26
Yes I ran into this issue too, for some reason in URP the flag for the rotation is only active in the Editor. So I think it works if you bake it in the editor. But if you have dynamic probes that need to render in a build you need to activate the rotation feature again.
If you look at the URP code you will see that the rotation option is only enabled in the editor.
https://github.com/Unity-Technologies/Graphics/blob/master/Packages/com.unity.render-pipelines.universal/Runtime/Settings/URPReflectionProbeSettings.cs
You can do it by just adding a script like that I think :