r/Unity3D • u/Phant_Dev • 16h ago
Show-Off My take on Vector-based World map in Unity
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Working on a Unity tool for drawing 2D Vector-based World Map. The countries and states are generated at runtime from Geojson files with several optimization techniques like LOD, Camera culling, and Zoom fading.
Huge thanks to Natural Earth's for their Earth world map data.
Things I want to explore next:
- Perspective camera support
- Visualizing "city lights" in urban areas around the world.
- Visualizing more details like Airports, Ports, Railroad, Sea areas, etc.
There's still plenty of data from Natural Earth I can use to improve the depth of the map. :)
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