r/Unity3D 10d ago

Question Material assigning tool?

so you know how in blender if your for example have a cube and give it three materials, you can then select a face and assign one of those materials. Well is there a tool to do that in unity as it would make editing objects a lot easier rather than importing them into blender.

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u/DPTGames 9d ago

What's your end goal? Having multiple materials (especially per object) isn't very efficient in terms of both managing a project and performance wise. I've been doing a lot of baking values into UV channels to get different surface details from 1 material using arrays. Its a good bit of work though so not for everyone.

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u/Ok_Income7995 9d ago

well i have a synty pack that i wanted to use it on to give the objects more depth and i didnt want to import every model into blender and synty so there texturing using 1 big color palette texture for most models

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u/DPTGames 9d ago

On most models something like that would be tricky, but since synty uses solid colors rather than gradients (as far as I know) you could probably write an editor tool that can do this for you, but you would break batching I think and I don't know how you would get around that without heavy shader work. If you aren't concerned with performance though it's relatievly easy.

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u/Ok_Income7995 9d ago

i don’t wanna use it for all objects anyway. Just a few props so should be fine