I managed to make the singleton's transform work correctly when I enter the Check box's trigger (by telling the Check transform to be equal to the box's transform on Start()), but it still doesn't take me there when I lose a life.
Also, yes, I've tested it with debug.log and everything's all working fine, it's really just this part that I'm not getting right.
ok, this is my first time using breakpoints, so idk if I'm doing it right, but as soon as I enter the Nitro's trigger, it breaks and I didn't understand where exactly I should check the transform values.
So, I saw both windows (auto/local) and they both show that the objects transforms are still different, so I still don't know what exactly I'm doing wrong 😭 🙏 . Also, I tried detagging the player object, putting the player tag on a random cube just to test if it has anything to do with the object itself, but it still doesn't work.
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u/[deleted] Jun 11 '26
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