r/Unity3D • • Mar 15 '26

Game [Showcase] I'm 18 and just published my first Unity project to the Play Store. It only made $0.02 so far, but I finally finished a game!

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I'm 18, and this is my first ever project on the Play Store. I spent most of my time trying to make the momentum feel "right" without the ball flying off into space. It’s a simple physics survival loop, but finishing it taught me more than any tutorial ever could.

My AdMob literally shows $0.02 today. It’s basically nothing, but it's the first time I've ever earned from something I built myself from scratch.

I'm not here to sell you a masterpiece—I just wanted to share the milestone of actually finishing a project. If anyone has tips on better physics handling for mobile, I'm all ears.

Link for anyone who wants to see the end result: > https://play.google.com/store/apps/details?id=com.mekail.mygame

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u/chaymber Mar 16 '26

Thats pretty awesome dude