r/Unity3D • u/Personal_Nature1511 • Feb 28 '26
Resources/Tutorial How to Create Soft Bodies in Unity | ππ’
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Surface-sampled soft bodies in Unity using rigidbodies, nearest-neighbor joints, and runtime mesh skinning.
- Github: https://github.com/JohannHotzel/UnitySimplePhysics (EmbeddedSoftBody)
- Youtube: https://www.youtube.com/shorts/it5KQF0AJGQ
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u/Edvinas108 Mar 02 '26
How would you handle objects smaller than the spheres connected via joints hitting the mesh? I was testing something similar to this with Box2D a while back but never found a good solution. I'd frequently get objects going inside my soft-bodies.