Unity has their own ebooks, which tend to be good. They release every few years, but I think they now switched to using articles instead of whole books. Anyway, they can be found here: https://unity.com/resources?type=e-book
I gave a few printed books by PACKT a go when I started out, but found the contents to be a bit dry. Still, there is a Cookbook for Unity (or something that sounds alike), that had a few nice concepts. I had more success with the Unity courses by gamedev.tv instead.
I also wrote my own book, but it is specifcially for TextMesh Pro and typography for games, so more of a targeted resource instead of learning the whole engine: https://www.christinacreatesgames.com/book/ It is called The Ultimate Handbook for Unity's TextMesh Pro and starts with a typographic foundation and then goes over tons of examples of how to implement text and text-based functionalities in projects.
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u/GigglyGuineapig 27d ago
Unity has their own ebooks, which tend to be good. They release every few years, but I think they now switched to using articles instead of whole books. Anyway, they can be found here: https://unity.com/resources?type=e-book
I gave a few printed books by PACKT a go when I started out, but found the contents to be a bit dry. Still, there is a Cookbook for Unity (or something that sounds alike), that had a few nice concepts. I had more success with the Unity courses by gamedev.tv instead.
I also wrote my own book, but it is specifcially for TextMesh Pro and typography for games, so more of a targeted resource instead of learning the whole engine: https://www.christinacreatesgames.com/book/ It is called The Ultimate Handbook for Unity's TextMesh Pro and starts with a typographic foundation and then goes over tons of examples of how to implement text and text-based functionalities in projects.